'Justice Knight'

'Justice Knight'

class
subclass

Attacks aerial enemies first and ignores Deployment Limit, but has a long Redeployment Time

Talents

Justice Drive I

For 10 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 10% Fragile effect to aerial enemies

Max HP

495

ATK

172

DEF

41

RES

0

Redeploy

200s

Cost

3

Block

1

Attack Interval

1s

Range

Modules coming soon
Graphs