'Justice Knight'

class
subclass

Attacks aerial enemies first and ignores Deployment Limit, but has a long Redeployment Time

Talents

Justice Drive I

For 20 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 25% Fragile effect to aerial enemies

Max HP

399

ATK

138

DEF

32

RES

0

Redeployment time

200s

DP cost

3

Block

1

Attack interval

1s

Range